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Collected Sam and Max: Surfin' the Highway

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Also a lot of fun pin-ups that are funny and actually beautiful to look at . A must for people who like newspaper style comics/art. Sam & Max have been published in many formats over the years. There have been a few comic books from different companies, a guest appearance here and there, some webcomics, a few animated computer games, a TV series with somewhat toned-down versions of the characters, and most recently a Wii game. Cifaldi, Frank (2006-07-26). "Telltale Tells All (Pt. 1) – An Interview with Dave Grossman". Gamasutra . Retrieved 2009-04-18.

Plunkett, Luke (2009-12-09). " Sam & Max Returning In 2010 (On A Spaceship?)". Kotaku . Retrieved 2009-12-09.

Eisner Nominations Spotlight Newcomers". Comic-Con International. 2009. Archived from the original on 2008-10-10 . Retrieved 2009-04-08. George, Richard (2008-02-01). " Sam & Max Statues Hit The Road". IGN. Archived from the original on 2011-09-30 . Retrieved 2008-12-07.

a b c "The Golden Age". The History of Sam & Max. Telltale Games. 2007-06-26 . Retrieved 2008-08-05. Sam & Max is an American media franchise about Sam and Max, a pair of anthropomorphic vigilante private investigators. The characters, who occupy a universe that parodies American popular culture, were created by Steve Purcell in his youth, and later debuted in a 1987 comic book series. The characters have since been the subject of a graphic adventure video game developed by LucasArts, a television series produced for Fox in cooperation with Nelvana Limited, and a series of episodic adventure games developed by Telltale Games. In addition, a variety of machinima and a webcomic have been produced for the series. a b c d Van Zelfdendate, Alex (2007-06-27). "Playing it Cool: Sam & Max Swing a Record Deal". IGN. Archived from the original on 2011-05-14 . Retrieved 2008-12-04. Although Sam & Max Save the World did not receive the critical acclaim that Sam & Max Hit the Road acquired, it still received a favorable response from critics across its release in 2006 and 2007. [80] Critics praised the game's humor, graphics and gameplay, [81] although concerns were voiced over the low difficulty of the puzzles and the effectiveness of the story. [82] Save the World is considered by journalists in the video game industry to be the first successful application of episodic gaming, as Telltale Games had managed to release a steady stream content with only small time gaps. [83] Previous attempts by Valve with the Half-Life series, Ritual Entertainment with SiN Episodes and Telltale Games themselves with Bone were for a variety of reasons not considered successful implementations of the distribution model. [83] Beyond Time and Space was considered similar to Save the World and reviewers equally praised and faulted the game on this, although overall Beyond Time and Space received a good reception from critics. [84] The one critique I could really level at this collection is that while the stories are hilarious, they don't always come to a satisfying conclusion. A large number of the earlier ones end with some kind of non-sequitur or Deus Ex Machina, and while it is done in the name of comedy, it's not always the best storytelling, especially when it comes at the tail end of one of the longer stories and I don't think you can just use "it's comedy" to excuse a cheap way out. Throughout the series Sam and Max are both shown to be legitimately competent at fighting and problem solving, they aren't just "haha loser comedy protagonist who can't do anything right", so having the climax of the stories be out of their hands kind of keeps them from being the heroes of their own stories, and it's really only the final two of the longer form stories that they actually fix things themselves and then the series kind of ends.Geminis: Best Animated Program or Series". Academy of Canadian Cinema and Television. 1998. Archived from the original on 2013-12-03 . Retrieved 2008-12-06. Purcell, Steve (2006). The Age of S&M: A Sam & Max Sketchbook. United States: Telltale Games. p.60. A second season of episodic video games was developed by Telltale Games. [36] Sam & Max Beyond Time and Space followed the same overall format as Save the World, with each episode having an overarching storyline involving time travel and laundering of the souls of the dead. [37] As with Save the World, episodes were originally published on GameTap before being made available for general release. [38] The season consisted of five episodes and ran from November 2007 to April 2008. [39] [40] Nowlin and Kasten both returned to reprise their voice roles. In addition to the main games, a twenty-minute machinima video was produced, taking the form of a Sam & Max Christmas special. [41] How Sam & Max: This Time It's Virtual! Brings the Comedic Crime-Fighting Duo to VR". Game Informer. Johnson, Stephen (2010-02-22). "New Sam and Max Season Will Be Called Sam & Max: The Devil's Playhouse". The Feed. G4TV. Archived from the original on 2012-06-01 . Retrieved 2010-02-23.

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